Just as any nice gallant boy would do, he follows the girl in an attempt to save her from the invisible monster he sees chasing her. The consequence of his action is he falls into her world. A world that is somewhat familiar, and yet is not. In this world there is, of course, rain; never-ending and cold. One more surprise for the boy is that he too is now invisible.
As the player, thus in lies the challenge and mechanics of this game.
You must deal with being invisible, and all the worry and fear that comes along with your new state. The monsters you saw before chase the girl now chase you as well. And what of the girl? Who is she and will your paths ever meet?
Rain challenges the player to use their invisibility as a strength, even though it appears only to be a weakness at first.
Noriko Umemura, the game’s producer, explains:
The game has layers of music and environment that blend together to complement each other. The world itself is a mesh of different cities, from Japan to Europe, which gives the player a familiar yet still different feel so that “…anyone can find some sort of connection…".
A connection seems likely, for we all know how it feels to be a child and experience a moment where all we want is to go home. However, what becomes of the boy, and if he ever returns to his world or finds the girl, is an ending we all must wait to know for now.